Items are anything which can be picked up and carried around. Most of the items can be found under specific conditions. Items are crucial to solve puzzles or progress the story in the game.

List of Items[edit | edit source]

Icon Name Description Source Usage
Ancient Lens.png
Ancient Lens Some scratches on the surface, but clearly a precious artifact. Chapter 5 (Desert), after caught the Sand Rogue. Unlocks the gate to the Oasis.
Ash-Smoked Bird.png
Ash-Smoked Bird Mouth-watering morbid! Chapter 7 (Volcano), after smoking the bird quest. Gives it to Middo to have a hearty meal.
Backpack.png
Backpack A backpack that smells of ancient burlap. Chapter 9 (Iceberg), after 2 quests "Fetching the backpack". Gives it to Luak so he can fix the bridges and the monolith.
Beanie.png
Beanie A comfortable woolen beanie. Chapter 9 (Iceberg), on the ice of tile Iceberg 6.png 6. Used to build the snowman.
Blue Bandit.png
Blue Bandit A sneaky fish that hides in the mud! Chapter 8-2 (Island), during the fishing competition. Required for winning the fishing competition.
Boat Carving.png
Boat Carving A memento from the island. Chapter 1 (Island), given by Kelan during the coming-of-age ceremony. Later Carto will give this to Taro in Chapter 9 (Iceberg).
Branches.png
Branches Two branches from a nearby tree. Chapter 9 (Iceberg), in tile Iceberg 4.png 4. Used to build the snowman.
Carp Diem.png
Carp Diem A fish that looks ready to seize its prey! Chapter 8-2 (Island), during the fishing competition. Required for winning the fishing competition.
Carrot.png
Carrot A key to start a goat. Chapter 7 (Volcano), given by Thumbo during the quest "Fixing the Heater". Feed it to a goat to unlock fast travel in the Volcano.
Chirb's Doodle.png
Chirb's Doodle An itchy tree trying to scratch its back. Chapter 6-2 (Forest), given by Chirb. Hint for the path to the Volcano.
Coconut Shell.png
Coconut Shell A dry coconut shell. Chapter 5 (Desert), from the coconut tree in tile Desert 9.png 9. Used to store water for the Water Seekers Captain.
Dozing Daisies.png
Dozing Daisies They nod so...*yawn*...sleepily... Chapter 4-2 (Grassland), during the quest finding the Desert. Used to put Mo to sleep.
Fish Drawings.png
Fish Drawings A stunningly-realistic drawing of four types of fish. Chapter 8-2 (Island), given by Sadiq during the fishing competition. Hint for the fishes' location.
Fishing Rod.png
Fishing Rod A firm, yet flexible fishing rod. Try casting it into a body of water! Chapter 8-2 (Island), given by Shianan during the fishing competition. Used to catch fishes.
Flower Pot.png
Flower Pot A pot for flowers. Chapter 4-2 (Grassland), given by Natig. Used to store the flowers.
Friend of the Forest Amulet.png
Friend of the Forest Amulet A mystical gift from the Watcher. Who know what it does? Chapter 3 (Forest), given by Lempa at the end of chapter. Used to make paths in the Pine Forest.
Ghost Lily Remains.png
Ghost Lily Remains A faint glow emanates from within them. Chapter 3 (Forest), at the beginning. Carto will give this to Chirb later in the chapter.
Glow Leaf.png
Glow Leaf A crucial ingredient for dinner! Chapter 2 (Grassland), given by Ganga before dinner time. Carto will give this to Monkar.
Gold Coin.png
Gold Coin Shines radiantly, like a desert sunset. Chapter 5 (Desert), in the treasure chest in tile Desert 8.png 8. Used as bait to catch the Sand Rogue.
Green Glover.png
Green Glover A fish that fits snugly in your hand! Chapter 8-2 (Island), during the fishing competition. Required for winning the fishing competition.
Honey Fruit.png
Honey Fruit The most delicious plant in the grassland, no species can resist! Chapter 2 (Grassland), during the quest Rounding the sheeps. Used to lure the sheeps.
Magic Boots.png
Magic Boots Put some pep in your step! Save time, and whiz right over shallow obstacles. Chapter 4-1 (Chalet), in the Grassland Wing. Increases your movement speed.
Message in a Bottle.png
Message in a Bottle A letter from Taro to his parents, back on the island. Chapter 9 (Iceberg), given by Taro at the lighthouse. A message for Gata and Kelan.
Milko's Goby.png
Milko's Goby A golden fish with a subtle confetti pattern! Chapter 8-2 (Island), during the fishing competition. Required for winning the fishing competition.
Paper Airplane.png
Paper Airplane A letter from Granny you found in the [zone]. Chapter 2 (Grassland), Chapter 3 (Forest), Chapter 7 (Volcano), Chapter 9 (Iceberg) Progress the story.
Scarf.png
Scarf An ornate scarf, damp with camel spit. Chapter 5 (Desert), from the camel in Desert 11.png 11. Used to operate the well in tile Desert 13.png 13.
Scroll of Paper.png
Scroll of Paper A note full of strange symbols, and some text: "The path to the top!" Chapter 10-1 (Chalet), from a book in the Writing Room. Hint to the top floor's location.
Secret Piece 1.png
Secret Piece A mysterious object. Who knows what it might do? Secrets in the Zones Unlock the Airship
Shianan's Bag.png
Shianan's Bag A small, empty bag. Chapter 1 (Island), from Shianan. Used to hold some soil for Shianan.
Slumber Stalk.png
Slumber Stalk Everything smells so...sleepy... Chapter 4-2 (Grassland), during the quest finding the Desert. Used to put Mo to sleep.
Snowball.png
Snowball A smiling snowball. Chapter 9 (Iceberg). Used to assemble the snowman.
Torch.png
Torch Don't hold it by the hot end! Chapter 6-2 (Forest), during the underground's navigation. Light up the path.
Whisper Grass.png
Whisper Grass Whenever the wind blows, you hear it: "Shhhhhhhhh" Chapter 4-2 (Grassland), during the quest finding the Desert. Used to put Mo to sleep.
Winter Scarf.png
Winter Scarf A fuzzy thing to keep your neck toasty warm. Chapter 9 (Iceberg), given by Alusi. Keep your body warm.
Wriggling Worm.png
Wriggling Worm An earthworm wriggling with excitement. It has a taste of adventure! And dirt. Chapter 3 (Forest), inside the Cave. Breaking the boulder inside the Cave in Chapter 3, and navigate the sea in Chapter 8-2 (Island).
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