Quests (Chapter 1)
Helping Gata get home
Gata initially stands in tile 8. To help him get home, rotate the tile so the land part points to the left (West) or right (East), depending on which direction he asked, and put the tile to the left/right of tile 5.
Finding Shianan's house
Put 2 tiles 7 and 9 together so that they form a small forest. You will find Sadiq playing near the forest. Talk to him and there will be 2 birds descending nearby and drop the pieces 10 and 11. Use those 2 with 7 and 9 to form a bigger forest. Shianan's house will appear.
Talking to Shianan
She can be found beside the lake. Put 2 tiles 10 and 12 together that they form a lake, and Shianan can be found in 10. When you talk to her, she will tell you about her coming-of-age ceremony, that she has to set sail to find a new land and never come back. She will ask for your companion in her journey, and a small favor of finding some soil for her. The soil can be found in tile 6.
Attending the coming-of-age ceremony
After Shianan giving you the piece 13, rotate it and place it on the top (North) of the main island and go there. You will see Shianan's ship. You and Shianan will say goodbye to everyone and set sail.
Quests (Chapter 8-2)
Going back to Island
You and Shianan are on the sea, finding your way back to the Island. You have to open your inventory and look at the Wriggling Worm as hints:
- The first time: The worm points towards the Southeast direction. Choose "Southeast" option.
- The second time: The worm shapes into a "N". Choose "North" option.
- The third time: The worm shapes into a "11". Choose "Sail towards ELEVEN o'clock!".
- The fourth time: The worm shapes into a "?". Choose "All of the above".
Winning the Fishing Competition
After talking with the villagers (in tile 5, 8 and 11), you will know that there is a map to the Iceberg, and it is the grand prize of the fishing competition that will be held soon. Go back to 14 and talk to Shianan. She will say that you need to win the fishing competition, and the competition will be held in the Big Fish Lake. Arrange the tiles 10, 12, 15, 16, 17 and 18 so that they are connected, the Big Fish Lake will appear, and the fishing competition will begin.
Go find the boy Sadiq and talk to him. He will give you a drawing of the fishes in the lake. Arrange the lake's tile so they match the fish's appearance and you can catch them. Note that when the lake's tile match a fish's appearance, Carto will say "The waters are stirring...", and to catch the fish, throw the fishing rod into the lake, and reel it back when your bobber is bobbing.
The map to catch fish:
After catching all 4 fishes, go talk to the fisherman to receive your prize - the map to Iceberg. This is the end of Chapter 8-2.
During the Fishtival in Chapter 8-2, put tiles 12 and 18 together so that they form a lake and fish there. You will catch a puzzle piece of the Airship.